The only real lull comes with the cumbersome fuse-swapping section, which feels so much like a classic point-and-click adventure game from the 1980s or 1990s that you kind of feel bad criticising it.Īlso, it’s worth noting that Vincent and other characters in the game are voiced with Australian accents (Brawsome is a local studio after all), which when mixed with the more traditional Americans in Space performances, creates a wonderful sense of atmosphere. There’s a hint/walkthrough system built into Warp Frontier, so for those looking to simply enjoy the story, there’s that option. Oftentimes Vince will walk and stand in front of the object you’re trying to interact with, which can be frustrating. Part of this comes down to the inventory system and having to combine various items or put a bit of space resin on this thing or that thing. Plus, it's a nice reminder that no matter where to travel, even if it’s into the distant future on a planet called Cetus, you’ll always bump into Aussies. It’s so well handled that it was only after looking at the descriptions for the various Steam Achievements that it dawned on me that a completely separate route could have been taken.Īlso, it’s worth noting that Vincent and other characters in the game are voiced with Australian accents (Brawsome is a local studio after all), which when mixed with the more traditional Americans in Space performances, creates a wonderful sense of atmosphere. Warp Frontier, from local indie Brawsome, is a new sci-fi point-and-click adventure game with a keen focus on narrative and creating a world to explore and play detective in. Narratively there’s a lot of nuance to be found in the conversations between Vincent and his robo-pal MAC, his family, and other humanoids, which in turn leads to several branching paths and even different overall conclusions. As opposed to, you know, walls of expository text that certain sci-fi finds hard to resist. Where it impresses most is how it creates a futuristic world and cast of characters with their own history that feels real and unfolds naturally through simple observation and conversation. In Warp Frontier you take on the role of space cop Vincent Cassini as he investigates a disappearance and then slowly unravels a plot involving a devastating war, its survivors, and the very nature of consciousness. In terms of presentation it’s a throwback of sorts to the genre popularised in the '90s, albeit with art direction that instil a sense of comic book realism to environments and characters. Or simply, trying out various inventory combinations on a dead end to see what works. And that’s because the adventure game has always been one where narrative and story drove the on-screen action, and puzzles were seen as the mechanics in which to foster problem solving. WARP FRONTIER GAME PCYour actions ultimately decide what type of father, partner, friend, officer and saviour Vince will be.The point-and-click genre is one that goes back to the earliest days of PC gaming, and weirdly enough, to a time before the mouse was a thing people plugged into their decidedly beige computers. The decisions you make and the order in which you undertake tasks result in varying outcomes each playthrough, potentially costing the lives of thousands. Solve puzzles in point and click adventure style and navigate Vince’s relationships with his family, allies and enemies. Captain Cassini and his robot partner MAC, must ally with morally questionable characters to stop an old enemy before their crimes are erased forever. Vincent Cassini, decorated war hero, but still just a Captain in the police force he started, is patrolling the orbital slums of his home planet Cetus, when he stumbles across a lead in a war crime that resulted in the mysterious disappearance of thousands of Cetans, including his first wife and best friend.
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